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bollen.exe
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Character Name: Bollen.exe
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Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon

PostSubject: battle network   Tue Aug 26, 2008 11:56 am

maybe we should state battle chips the netops we rp as own when we post our characters? Razz
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Bebeb123
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Character Name: Tory Prescott
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PostSubject: Re: battle network   Tue Aug 26, 2008 5:47 pm

Yeah thats a good Idea. How about we start with 3 chips of our choice from MMBN1-6 No Gigas
And for each story we complete we get to add one.
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Dragonman.EXE
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Number of posts : 980
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Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: battle network   Tue Aug 26, 2008 5:56 pm

Sounds great. Oh the joy of not being able to use battle chips.

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Bebeb123
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PostSubject: Re: battle network   Tue Aug 26, 2008 5:57 pm

Well we could raise the beginning total I was just giving an example Very Happy XD
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Dragonman.EXE
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Number of posts : 980
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Registration date : 2008-02-11

Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: battle network   Tue Aug 26, 2008 6:07 pm

I think more than three would be nice. That's kinda a small number. How bout 6? And also, can you choose Navi or Mega chips in those first few?

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Bebeb123
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Number of posts : 158
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Weapon(s) of Choice: Sword

PostSubject: Re: battle network   Tue Aug 26, 2008 6:09 pm

Yeah so it would be 6 Chips of your choice Adding a Navi or Mega Chip

Then at the end of a RP Story theres a Reward.

Then after a Certain ammount of posts a Giga?
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Dragonman.EXE
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Number of posts : 980
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Registration date : 2008-02-11

Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: battle network   Tue Aug 26, 2008 9:05 pm

Sounds good to me. What about you, bollen?

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bollen.exe
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Number of posts : 175
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Character Name: Bollen.exe
Character Age: 18
Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon

PostSubject: Re: battle network   Wed Aug 27, 2008 8:29 am

yeh sounds good to me, ill edit my character post now xD

i thought of it coz although people may still be picking a strong first 6, its stops people slotting randoms in and lessens the likly hood of battle chip whoring towards godmodding

EDIT: i was just wondering, which PET are we using? Question


Last edited by bollen.exe on Thu Aug 28, 2008 4:48 pm; edited 1 time in total (Reason for editing : another idea)
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Dragonman.EXE
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Number of posts : 980
Age : 25
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Registration date : 2008-02-11

Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: battle network   Thu Aug 28, 2008 10:07 pm

Link PET_EX sounds good to me. What about y'all? And I think after you have.......150 posts you get a giga. Then, every 150 posts you get another one.

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bollen.exe
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Number of posts : 175
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Character Name: Bollen.exe
Character Age: 18
Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon

PostSubject: Re: battle network   Thu Aug 28, 2008 10:39 pm

Dragonman.EXE wrote:
Link PET_EX sounds good to me. What about y'all? And I think after you have.......150 posts you get a giga. Then, every 150 posts you get another one.
nah i think every 50 posts is a standard then after u get at least 2 standards for a mega and 3 standards or a mega and a standard for a giga (once u have 2 megas)

EDIT: either that or 50 for standard, if u don't claim a standard then 100 for mega then if u don't claim a mega 150 for giga, does that sound better? Smile

ANOTHER EDIT: are we gunna do it so whenthe user has 50 posts in their total, when the topic has 50 posts or when a person has 50 posts in the RP (hardest to track)
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Dragonman.EXE
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Number of posts : 980
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Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: battle network   Sun Sep 07, 2008 10:00 pm

Ok. I'll edit it and I understand what you're saying. We won't do anything about it.

Quote :
EDIT: either that or 50 for standard, if u don't claim a standard then 100 for mega then if u don't claim a mega 150 for giga, does that sound better? Smile

I'm liking that idea. I think that could work. And, based on how many posts you have right now, you can choose what to get. What do y'all think?

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bollen.exe
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Character Name: Bollen.exe
Character Age: 18
Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon

PostSubject: Re: battle network   Mon Sep 08, 2008 3:14 am

yeh sure, well im of to check a battle chip list for my next chip ^.^
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Dragonman.EXE
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Number of posts : 980
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Registration date : 2008-02-11

Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: battle network   Thu Sep 18, 2008 6:35 pm

Nice.

EDIT:
Should we be limited to just Link PET_EX chips or anything? And also, what should the reward be at the end of an RP? A Program Advance maybe?

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rougemegaNT
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PostSubject: Re: battle network   Thu Sep 18, 2008 6:38 pm

I just started rp and i think it cool so are your posts by the way i was thinking how about we make up our own pet for rp
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Dragonman.EXE
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Number of posts : 980
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Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: battle network   Thu Sep 18, 2008 6:46 pm

I don't know........although the prospect of being able to use ANY chip in all of creation is quite appealing......

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rougemegaNT
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PostSubject: Re: battle network   Thu Sep 18, 2008 6:50 pm

yes very
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bollen.exe
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Character Name: Bollen.exe
Character Age: 18
Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon

PostSubject: Re: battle network   Thu Sep 18, 2008 7:53 pm

well most of the chips on on all system anyway (game wise) but i'm using a progress PET so i can use old chips Wink
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Dragonman.EXE
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Number of posts : 980
Age : 25
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Registration date : 2008-02-11

Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: battle network   Thu Sep 18, 2008 8:11 pm

Nifty......

EDIT:
As I said earlier, what should the prize be for finishing an RP? A Program advance maybe?

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bollen.exe
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Character Name: Bollen.exe
Character Age: 18
Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon

PostSubject: Re: battle network   Thu Sep 18, 2008 9:05 pm

Dragonman.EXE wrote:
Nifty......

EDIT:
As I said earlier, what should the prize be for finishing an RP? A Program advance maybe?
nah, coz they'd need the chips for it, maybe we could add a navi customizing program system like they have in the games, for each RP we make a list of possible navi cust program abilties the RP boss may have then each person selects which program they want? like say air shoes hp + 50, buster attack + 1, buster charge + 1 etc

EDIT: back to battle chips, if u want a navi chip like say searchman (will be one of my new chips) instead of being a mega they can be astandard but instead on using the navi, u just use a weaker form of their attack instead, like instead of search man you'd just use a weaker scope gun instead
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Dragonman.EXE
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Number of posts : 980
Age : 25
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Registration date : 2008-02-11

Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: battle network   Thu Sep 18, 2008 11:15 pm

Nice ideas. If someone will second those, I will post the announcement with that info. And also, someone make a list of all the available programs. I'll post that in the announcement and then I'll put a link to the announcement in the Battle Network section.

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bollen.exe
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Character Name: Bollen.exe
Character Age: 18
Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon

PostSubject: Re: battle network   Fri Sep 19, 2008 8:09 am

AirShoes - floats over gaps in the floor if too big to jump over
GigaFolder - allows an extra giga chip tobe used in a row (for RP)
JungleLand - attracts wood viruses
KawarimiMagic - one auto antidamage per fight with having to use the battlechip anti damage
MegaFolder - same as giga folder but with mega chips instead
OilBody - attracts fire viruses
Reflect - gives you one Guard effect per fight(same way the chip would)
ShinobiDash - will find out what it does
SuperArmor - reduces damage from attacks, will take damage from weak attacks but will not disrupt the navi
UnderShirt - regardles of the power of attack navi will with 1 hp
AttackMAX - obvious
BugStopper - stops bugs occuring in the navi
ChargeMAX - obvious
Float Shoes - like air shoes but wont break a cracked part of the floor
FolderBack1 - regenerates your chips once per fight
RapidMAX - obvious
RushSupport - rush the dog will help you (don't now how yet)
SelfRecovery - slowly recover if not in battle
Shield - obvious, once per fight

only listed the ones that i know what they do
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Dragonman.EXE
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Number of posts : 980
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Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: battle network   Fri Sep 19, 2008 12:24 pm

Thanks. I have another suggestion. At the end of 2 RPs, you can either get 2 programs (1 per RP) or save up and get a new style for you navi. Of course, you make it up, but don't make it some ultimate style like Aqua custom or Bug style. Make it something simple. After you have 5 styles, I say you can get an ultimate style (i.e., something INSANELY powerful). What do y'all think?

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bollen.exe
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Number of posts : 175
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Character Name: Bollen.exe
Character Age: 18
Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon

PostSubject: Re: battle network   Fri Sep 19, 2008 2:37 pm

Dragonman.EXE wrote:
Thanks. I have another suggestion. At the end of 2 RPs, you can either get 2 programs (1 per RP) or save up and get a new style for you navi. Of course, you make it up, but don't make it some ultimate style like Aqua custom or Bug style. Make it something simple. After you have 5 styles, I say you can get an ultimate style (i.e., something INSANELY powerful). What do y'all think?
yeh or we could keep saito and bug styles as ultimate styles but have auqa custom like the on the games, it on;y powers up aqua type chips, instad of that stupid doubling power of all chips
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Dragonman.EXE
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Number of posts : 980
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Character sheet
Character Name: Dragonman.EXE
Character Age: A few years older than Protoman
Weapon(s) of Choice: The Charge (arm-mounted, dragonhead shaped gun replacing DragonFire), PP9 Eagle Fully Auto handguns

PostSubject: Re: battle network   Fri Sep 19, 2008 3:19 pm

I say that they can design their own styles, but with a limit. Nothing too fancy. Just basic things and not too powerful.

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bollen.exe
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Character Name: Bollen.exe
Character Age: 18
Weapon(s) of Choice: Long Sword, Vulcan Buster, Grave cannon

PostSubject: Re: battle network   Fri Sep 19, 2008 4:20 pm

i know but i was saying, like for unimaginative people like me, we could use the sytle changes that exist
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